Wednesday, 16 January 2013

Digital Floor Textures



So now that my dissertation is handed in (YAAAAAAY!!!) I have time to actually make, draw and do stuff again! I attempted some floor textures today...it was a tough mix. If there's a lot going on, it looks too busy...and if there's not enough, it looks bland.



This Floor is too Pebbly...

This Floor is too Bland...
This Floor is juuuuust...well. Not right, but getting there!

By experimenting with different Photoshop brushes (a first for me!) and experimenting with opacity, I'm slowly reaching a compromise with detail. My next step is to attempt adding things here and there; such as grass patches, rubbish lying about etc. My game-group teammate Sonia suggested I look into "Decals" for Unity; so that's my next step! I did play about with getting a grassy patch in Photoshop, but I need to figure out the style...





Experiment Grass Patch 1

Experiment Grass Patches 2, 3 and 4!




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